DXTBmp 4.00.84
DXTBmp - 16/32 bit Texture Formats in Flight Simulator and CFS2
FS2 introduced several new texture formats for Aircraft and Objects.
|
DXTBmp - 16/32 bit Texture Formats in Flight Simulator and CFS2
FS2 introduced several new texture formats for Aircraft and Objects. Expanding on the 8 bit Extended Bitmap format introduced in CFS it added the increased colour depth of 16 bit (65536 colours) and larger texture sizes (up to 1024x1024 and also non-square). These 16 bit textures came in 2 main variations - 4444 (4 bit transparency) and pure 565 for normal textures for textures requiring an Alpha channel (mainly Clouds but also used for some objects requiring transparent parts).
The Beta version of CFS2 introduced another format - 5551 (1 bit Transparency) which is not supported by FS2.
The Release version of CFS2 replaced the 565 and 5551 formats with a new compressed format. Instead of four 565 "Normal" and four 5551 "Damage" 512x512 textures for each of the main Aircraft it uses one DXT Opaque "Normal" and one DXT Opaque+Alpha "Damage" 1024x1024 texture for each Aircraft. Because these are compressed they are each the same filesize as just one of the old 512x512 textures giving a saving of several megabytes for each Aircraft.
CFS2 also supports another new format - DXT3. This doesn`t seem to be used in any standard textures but will work. DXT3 is a combination of DXT1 with a 4 bit Alpha Channel. Basicly giving the functionality of the 444-4 format with 50% compression.
Both FS2 and CFS2 support a 32 bit 888-8 format also. This has 24 bit RGB with an 8 bit Alpha channel
FS2002 continues the use of DXT started by CFS2. The DXT3 format is used in the default Aircraft to add Reflective values to a texture using the Alpha channel. This feature relies on the internal coding of the MDL so Aircraft created with FSDS will see the DXT3 Alpha channel as a normal Transparency channel while FS2002 Default Aircraft (and possibly new Aircraft created with the GMax design program) will see the Alpha channel as a "Reflection map".
CFS3 took a new direction and wen over almost exclusively to DDS format for textures. It also extended the use of DXT by adding DXT5.
tags alpha channel for each default aircraft the dxt3 the use bit alpha the alpha see the will see created with aircraft created each aircraft one dxt
Download DXTBmp 4.00.84
Authors software
ConvIm 4.00.6
MW Graphics
ConvIm is a general purpose Image Conversion program.
Show 4.00.40
MW Graphics
Show is a general purpose Image viewing and converting program.
MultiPrint 4.00.11
MW Graphics
Have you ever felt a bit faint when you see the price of that wonderful Glossy paper that seems to be the only way to get a really good print of a photograph on your Inkjet.
ThumbView 4.00.21
MW Graphics
ThumbView - view directories of thumbnail images.
Convert R8 4.00.2
MW Graphics
Convert R8 - Utility to allow the Converting of any mwgfx.
Similar software
DXTBmp 4.00.84
MW Graphics
DXTBmp - 16/32 bit Texture Formats in Flight Simulator and CFS2
FS2 introduced several new texture formats for Aircraft and Objects.
Aircraft Manager 4.00.4
MW Graphics
Aircraft Manager is an Aircraft Management utility primarily for CFS2.
Onekit Texture Converter 1.0
Onekit
Onekit Texture Converter is a freeware tool for 3D game developers.
StripMDL 4.0
MW Graphics
StripMDL is a small Utility to remove all the Rocket, Bomb and Droptank references from the Default CFS1 Aircraft so they can be used in CFS2 without the old objects appearing alongside the new CFS2 Payloads.
FS2002 Resample Texture Converter 4.00.1
MW Graphics
FS2002 Resample Texture Converter - Purpose-built tool for the batch conversion of 256x256x24 bit images created by the FS2 terrain sdk tools into the required DXT1 textures for FS2002.
PaintSwap 4.00.4
MW Graphics
PaintSwap is a program to provide easy swapping between a selection of main textures for CFS3 Aircraft.
BMP2000 4.00.28
MW Graphics
BMP2 - Utility to allow the editing (in your favourite paint program) of CFS and FS2 Extended Format Bitmaps without losing the extra data.
Texture Cutter 1.0
Michael Kochiashvili
Texture Cutter is an application that helps you crop textures from your favorite images.
Seasonal Texture Creator
MW Graphics
Seasonal Texture Creator is a program to create seasonal versions of FS2004 Phototerrain textures as used in a number of addon sceneries (the default Photoreal areas in FS2004 seem to all have seasonal textures already).
Transparent 1.1
CyLog Software
This program is an exercise on bitmap transparency effects, that is NOT using Windows 2K/XP alpha-channel transparency.
Other software in this category
HoverMatch 1.1
Hover Inc.
HoverMatch is a utility designed to allow desktop customizers to modify exiting themes and skins to their tastes by altering an images Hue, Saturation and Brightness values and saving the results.
Texture Processor 1.3
Paurex
The basic algorithm placed into the heart of it allows to get practically unlimited quantity of complex textures in a minimal amount of time.
Picture Shark 1.0 pre
C. Zink
Picture-shark is the best solution for people who want to "stamp" visible text or logos on their image files.
PictureClip v2.5
The Iron-FE-Works
PictureClip takes a Bitmap image file and sections it out evenly into separate files so that you can make a new menu for your website.
PhotoEdit 1.3.2
Xue Heng
PhotoEdit is a powerful photo editor, its source code is available, it can read, write, and manipulate an image in many image formats (over 38 major formats) including popular formats like TIFF, JPEG, PNG, PCD, PIC, PSD, and GIF.